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	<title>factory floor &#187; Xcode</title>
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		<title>Pimp-My-Xcode-SDK</title>
		<link>http://www.tom-e.org/2008/04/pimp-my-xcode-sdk/</link>
		<comments>http://www.tom-e.org/2008/04/pimp-my-xcode-sdk/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 21:34:01 +0000</pubDate>
		<dc:creator>tom_e</dc:creator>
				<category><![CDATA[Xcode]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.tom-e.org/?p=5</guid>
		<description><![CDATA[Recently I sent a tiny bugfixed build to a customer &#8211; just to get a phone call some minutes later it doesn&#8217;t even launch on his test machine. What happened? A quick glance at Console.app revealed that dyld complains his 10.4.8 (unpatched) machine is missing the CoreVideo framework. 
Odd enough, nothing besides a handful of lines was changed [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I sent a tiny bugfixed build to a customer &#8211; just to get a phone call some minutes later it doesn&#8217;t even launch on his test machine. What happened? A quick glance at Console.app revealed that dyld complains his 10.4.8 (unpatched) machine is missing the CoreVideo framework. </p>
<p>Odd enough, nothing besides a handful of lines was changed from the last, working build. The only change was that in the meantime Leopard arrived and I produced the new version with Xcode 3. Rebooting on Tiger and rebuilding with Xcode 2.4 produced an working build. Applying QuickTime and the OS X 10.4.11 updates allows the new build to launch &#8211; but is a management nightmare for the 100 target MacMinis that run without any network or administrative access.</p>
<p>Today I was asked to provide another build, now equipped with a post-Leopard MacBook that does not like my Tiger installation DVD any more. Time for the real fix. The shortcut &#8211; simply copying the Xcode 2.4 SDK version to the 2.5 installation &#8211; fails as gcc won&#8217;t resolve stdarg.h etc. due to the new Developer Tools relocatable folder structure.</p>
<p>After some more investigation it turned out <em>QuartzCore.framework</em> differs in the SDKs. With the following steps it is possible to get a backward compatible SDK:</p>
<ul>
<li>create a copy of the Xcode 3  <strong>MacOSX10.4u.sdk</strong> &#8211; I called mine <strong>Fixed_MacOSX10.4u.sdk</strong></li>
<li><span style="font-style: normal;">replace the QuartzCore.framework with the version from the Xcode 2.4.1 installation</span></li>
<li>open <em>SDKSettings.plist</em> in your pimped SDK copy</li>
<li>change the <em>name</em> value to something unique &#8211; I used <strong>Mac OS X 10.4 (Universal,Compatible) </strong></li>
<li><span style="font-style: normal;">in projects that need a build backward compatible to 10.4.0, change the SDK to<strong> Mac OS X 10.4 (Universal,Compatible)</strong>  instead of the regular SDK.</span></li>
</ul>
<p> </p>
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